Patient and their partner started playing a co-op game together. It was going to be 'fun.' It is, 14 hours in, not fun. Patient's partner keeps dying in the same room. Patient has, three times tonight, said 'how are you still doing that.' Their partner has, in return, gone quiet β the specific quiet that indicates the couch activity has become a relationship activity. The game, at this point, is a diagnostic tool.
Chronic. Activates in games requiring coordinated timing.
None. Single-player is, apparently, the saner option.
Patients with Severe Couch-Co-op Relationship Strain typically present with some or all of the following:
Severe Couch-Co-op Relationship Strain is a severe behavioral condition cataloged by the Institute. It is not recognized by the DSM-5, the ICD-11, or any existing diagnostic framework β and will not be, because it is not a real condition. It is, however, observed in the population with alarming frequency.
In the Institute's formal nomenclature, this condition is catalogued under the Latin binomial Ludus domesticus conflictus β a name not recognized by any medical authority but observed repeatedly in the catalog.
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